Ooze Odyssey is out!



Some time ago, I pledged to make 12 whole games in just 12 months. My second project, Ooze Odyssey, is finally out! Here's what you can expect from this cute puzzle game:

  • ๐Ÿงฉ Slip, slide and squirm through 32 levels
  • ๐ŸŠ Eat 6 kinds of fruits to grow bigger
  • ๐Ÿ”“ Unlock 8 optional skins
  • ๐Ÿ› ๏ธ Build your own levels

If you're subscribed to my Patreon, you can get this game for as low as 2.5 EUR (along with all future projects) plus access longer development posts, monthly recaps, and general updates.

Do you want to cover my game? Drop me a line at featurekreepgames@gmail.com

Get Ooze Odyssey

Buy Now3.50โ‚ฌ EUR or more

Comments

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Congratulations for the game launch!! Looks great!! I like it!! Good job :D Good luck with the sales!!

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Aww... I wish I could play — this looks right up my street. Sadly, I don't have a Windows PC. Are you planning on a release on any other platform?

Regardless, all the best for a successful launch  ๐Ÿ‘

What system do you have? I might release this game later on Android.

My personal order of preference would be:


1. Switch

2. Web

3. Mac

4. Android


I'm not a big fan of mobile gaming, however, if Android is the only realistic release of those 4, I'd be happy to buy it to support what looks like such a great game.

Is it possible to sell browser-based games on itch? I'm not sure.

Mac is a bit tricky to develop for, as I need a dev certificate and whatnot.

I'll figure something out.

I thought it was possible to sell web-based games, but maybe not... https://itch.io/t/2231694/selling-web-games

Yeah, I totally realise that all those options might be slightly trickier — you're not the only person releasing Windows-only games! It's not very scalable, but if you could easily produce a web version and send it to me directly, I'd be happy to pay you for it first! ๐Ÿ™‚

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Could you do a Linux build? Then it becomes a lot easier to play on a Steam Deck. I can help with packaging it into an AppImage for you.


EDIT: I've figured out how to Linux-fy your Windows build. Since it's built on NW.js, all it takes it pasting the Linux NW.js runtime files over the Windows ones in the folder. You can then run `nw`, which is the default Linux binary. You can download the runtime files on the NW.js website's download page, using the "NORMAL" option for Linux x64. This may also work for MacOS.

I would love to know how you've done that, @gyzome.

I bought the game thinking it would work in CrossOver, as I own an M2 Macbook Pro, but I have been unable to install it :( it looks like an awesome game so would love some guidance as to how I could "macOS-ify" it, haha.